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Go Yard Rules

Go Yard mirrors the core of baseball—outs, strikes, base hits, and big plays—but packs it into a fast, competitive yard game. Whether you’re playing 1v1 or 5v5, here’s everything you need to know to play it right.


⚾ Game Format

  • Two teams compete in top and bottom halves of innings

  • 3 outs per half inning

  • Teams decide how many innings to play before the game begins

  • The team with the most runs at the end of the game wins


🥎 Pitching & Batting

  • All pitches must be thrown overhand from the pitcher’s rubber (45 feet from home plate)

  • A pitch is a strike only if it hits the strike zone

  • Pitches that miss the strike zone are balls

  • Batters face a standard count: 3 strikes = out, 4 balls = walk

  • Foul balls count as strikes (but no strikeout on a foul)


🚨 Hit Outcomes

The result of each hit depends on where the ball comes to rest:

Zone Outcome
Dead Zone Out
Single Zone Single
Double Zone Double
Triple (Off the Wall) Triple
Over the Fence Home Run
Outside Foul Lines Foul Ball
  • Caught in the Air? The batter-runner is out.

  • Ghost Runners advance the same number of bases as the hit.


🧤 Defense & Fielding Plays

Fielding Clean Ground Balls

If a fielder picks up the ball cleanly after it bounces, they may throw the ball at the strike zone to reduce the hit result:

  • Hit the strike zone:

    • A double becomes a single

    • A single becomes an out

Catching in Double or Triple Zones

If a fielder catches the ball on the fly in the double or triple zones, the batter-runner is out, but...

  • Ghost runners on base may attempt to advance one base

  • The fielder may throw to the strike zone to try to stop them

  • If the fielder hits the strike zone, the lead ghost runner is out


🏃 Base Running (Ghost Runners)

  • When a batter gets a hit, ghost runners automatically advance the same number of bases

  • Runners only “score” if they advance past home

  • Ghost runners can be thrown out on fielding plays as described above


✅ Quick Recap

  • Strike zone = strikes and fielding targets

  • Dead zone = always an out

  • Hit zones = determine base outcomes

  • Clean fielding + hitting the strike zone can change the play

  • Ghost runners keep the pace fast and the scoring simple


📸 Need a Visual?

[Insert diagram or link to the field layout and zone breakdown]

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